Job Description
Responsibilities: We are seeking a Camera Designer to drive design and implementation of gameplay cameras. In this role, you will work closely with the Lead Gameplay Designer and the Senior Camera Designer to elevate gameplay presentation, improve usability of gameplay cameras, and provide camera support to numerous different disciplines including mission, ambient world and gameplay design. Camera Designer creates and polishes real-time camera animations for gameplay and IGCs using standard tools from Unreal and our proprietary tools. You will collaborate within a strike team environment to solve complex technical issues without obvious solutions. In addition to creating polished cameras and animations, the employee will be responsible for implementation and trouble-shooting the systems and content they create.
- Contribute to the development of a cohesive cinematographic style for moment-to-moment gameplay presentation including ambient world interacts, runtime mission/objective presentation, environment vista shots, mini-game presentation elements
- Develop and improve player camera systems for traversal, ranged combat, melee combat, and vehicle gameplay cameras
- Identify and design unique camera behaviors and compositions for various gameplay modes narrative moments
- Collaborate with Cinematic team to ensure our cameras have a unified style and transitions between gameplay camera and cinematic are seamless
- Collaborate with Engineering to develop and implement camera systems and improve tools
- Strive to make gameplay cameras feel intuitive for as many players as possible (UX)
Requirements: - Minimum 2-5 years working in the industry in roles that range in camera animation, character animation, design and technical art areas
- 2-5 years of experience in camera design and implementation in 3rd person action /shooter games
- A passion for improving gameplay, user experience and presentation
- Must be fluent with Unreal Editor and Blueprint scripting
- Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines
- Fluent in cinematography and composition, pacing and narrative storytelling
Preferred Knowledge/Skills - At least 2 year's experience with industry standard 3-D animation package (3D Studio Max, Motion Builder, and Maya)
- Aptitude for creative problem solving
- Passion for visual storytelling and fostering emotional connection to game characters
- Ability to learn quickly and adapt to new technology and complex pipelines
- Solid organization skills with adherence to file structures, naming conventions and other established protocols
- Ability to work in the game engine and tools, playing the game frequently and identifying areas of needed improvement
- Must be able to embrace the established art and design vision of the game and ensure it is delivered in its entirety at the end of the project
- Excellent ability to self-manage to meet deadlines and work well under pressure
- Able to work well within a team: willingness to give and receive feedback, and the ability to embrace change; ability to collaborate productively with others
- Must have an active, passionate interest in current video games to help drive the game to the next level
- Possess an extensive knowledge of competing products and a deep understanding of the complexity and edge cases present in open world game where the player has multiple ways of travel
Location State(s)
California
The base pay range for this position in the state(s) above is $69,600 to $140,400 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
Job Tags
Relocation package,